Puzzle mechanics, built right. Shipped on time.
A co-development partner for mobile puzzle titles: slot into your team for a sprint, take on a full build, or bring a kids’ puzzle concept to life. One partner, whichever stage you’re at.
Flagship Title Case Study
We prototyped the mechanic before touching the art
The client’s flagship title shipped with a swap-to-match interaction. They wanted to test a tap-to-connect system in its place, but weren’t ready to commit a full production cycle on an unproven idea. So we built the new mechanic first: a working prototype, stripped of art and polish, made purely to test the feel.
It held up. We’re now moving into the look and feel of the full game.
Status: mechanic validated. Now in art and UI polish.
Early prototype build. Placeholder art, mechanic-first.
Feel first
Every mechanic is prototyped for feel before it's polished for looks.
Levels that teach themselves
Difficulty curves designed to onboard players without a tutorial wall.
Built for retention
Session length and reward pacing tuned for real mobile play patterns.
Contact

